Saturday, June 25, 2011

The Math is Strong in Me

Its real late but I was looking into finding a great resource to re-learn math that applies to 3d environments. I also have always wanted to learn physics to. But I will get to that soon. As oddly I prefer simpler self built physics system than the one used in unity strictly because of predictability. (i'm getting off subject...) Anyway I found a great resource at a place called www.scribd.com.

The book I began reading is called 3D Math Primer for Graphics and Game Development. It appears to be a good place to read high quality books for free. The appear to be supported by ads much like music is from pandora or groove shark.

The link to the specific book I'm reading is here:
http://www.scribd.com/doc/11997032/3D-Math-Primer-for-Graphics-and-Game-Development

Now for some sleep...

Thursday, June 23, 2011

Numember Me?!

One of the most challenging reflect games until proven otherwise. Numember Me contains 10 incrementally challenging levels. Each level adds a new shape with a specific rule. The Goal? Strike down the shapes as they appear using the numeric keypad or letter equivalent (for laptops). This game puts your visual comprehension to the test, as you quickly discern one shape, color, and number from many others. Just 60 seconds per level and you will be put on the borderline of mental confusion. Try it out! The game is free to play at Kongregate!

Wednesday, June 15, 2011

m7Discovery


I have released the m7Discovery yesterday. This game may analyze songs and generate dynamic platform levels of various heights in scale to the length of music. This is my first game and may be played here on Kongregate. The end result being that music influences the outcome of the experience right down to the way the level is designed. It appears the game is overlooked or misunderstood however, I am personally proud that I have achieved an original music game unlike any other.

The game generates musical notes across the level which the player may collect. Each note represents a small percentage of the overall song being played. As the player collects music the song is able to play. There is a giant beam of light the travels across the stage representing the songs progress. This beam of light will stop as soon as the limit of musical notes has been reached. Each consecutive music note obtained will attribute to the volume of the song thus increasing the bonus points received through collecting and fighting.

In the game's normal and hard difficulty monsters will appear when the beat of music is high. The player is able to attack the monsters for combos and points. Monsters may respawn and will also increase in difficulty further in the level.

 This game includes a great deal of excellent game design features although they are not fully realized in the game yet. This features will be updated and used for future projects. The technology involved is my StarLaw AI, 2.5DZ-axis platform environments, numeric audio analyzation and procedural tiling function.